Asteroid Attack (IAMNICOM) Mac OS

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Download Asteroids for macOS 10.6.6 or later and enjoy it on your Mac. ‎A game from the 80's, Brought to the modern age. Defend your poor ship from waves of asteroids flying throughout space, But that is with the help of your ships temporary machine gun upgrade. The collision between Earth and an asteroid a few kilometres in diameter would release as much energy as the simultaneous detonation of several million nuclear weapons. Asteroid impact avoidance comprises a number of methods by which near-Earth objects (NEO) could be diverted, preventing destructive impact events.

Rochard
Developer(s)Recoil Games
Publisher(s)Sony Online Entertainment (PS3), Recoil Games (Windows, Mac, Linux)
Director(s)Burt Kane
Producer(s)Kalle Kaivola
Composer(s)Markus Kaarlonen
EngineUnity
Platform(s)PlayStation 3, Microsoft Windows, Mac OS X, Linux, Android
ReleasePlayStation 3
  • NA: September 27, 2011
  • EU: September 28, 2011
Microsoft Windows
Mac OS X
  • WW: December 21, 2011
Linux
Android
  • WW: March 9, 2014
Genre(s)Platformer, Metroidvania[1]
Mode(s)Single-player

Rochard is a science fictionplatform game available for the PlayStation 3 through the PlayStation Network, for Microsoft Windows, Linux and Mac OS X through the Steam online distribution platform, and for Linux as part of the Humble Indie Bundle 6. Developed by Recoil Games, the game revolves around the manipulation of gravity and the use of a G-Lifter, a gravity device used to easily move heavy objects around. The title combines increasingly challenging environmental puzzles with action, humor and a story of rich twists.

Stop the presses! Apple sues ThinkSecret over ‘Headless Mac,’ ‘iWork,’ and other rumors – January 05, 2005 Apple Computer sues three for posting Mac OS X ‘Tiger’ on Web – December. Asteroid Attack is one of the games launched in accordance with the PikFlick games to provide more interactive content.

The game's launch dates for the PlayStation Network were September 27, 2011 in the US and September 28, 2011 in Europe. The worldwide Steam launch of the Windows version took place on November 15 of the same year.

Gameplay[edit]

Rochard is a two-dimensional side-scrollingplatformer taking place in three-dimensional scenes. The player character works his way through a series of environments, each containing a mix of puzzle and combat encounters. To overcome these challenges, the player has access to several tools and mechanics that relate to gravity, weight and matter properties.

Players can change the gravity between “normal” earthlike gravity and low gravity by holding the L1/LB/Shift button. Controlling the gravity is the key feature of the game and allows the player for example to jump higher in low gravity, alter trajectories of thrown objects, soar in the air flow of a huge ventilation fan in low gravity, do a Recoil Jump, Lift heavy objects in low G,and swing on certain objects using the Gravity Beam. Some levels have sections where the gravity is inverted. In some other levels the player can invert the gravity by himself.

The player is equipped with the G-Lifter – a modular mining tool hosting various subsystems like a remote gravity controller, a flashlight, a communication device and the following main features. When the gravity beam mode is selected it allows John to grab and shoot or drop certain objects like crates, explosives containers etc. With the gravity beam John can also manipulate and move certain objects, like big mining lasers, cargo containers etc. After an upgrade the G-Beam is powerful enough to lift John in low G allowing him to dangle and swing from certain objects. All objects which can be manipulated with the gravity beam are highlighted with a white swipe effect on the surface. The player gets to upgrade the gravity beam several times to gain new abilities to it. In addition to the G-Swing the player can use the G-Beam as a weapon against flying droids, automated turrets and even human enemies (respectively).

Force fields block certain objects. There are four types of force fields: Bio force field (red, blocks human characters); Matter force field (blue, blocks inanimate objects); Energy force field (orange, blocks weapon fire and explosions); Omni force field (white, blocks everything).

Fuses are used to control power on certain electrically powered items. The controlled item is attached to a fuse socket with a thick visible cable. The player can control the power on the item by attaching or detaching the fuse to/from the socket. The fuses cannot be physically damaged but they can be disabled temporarily by shooting at them or using explosives on them.

Plot[edit]

John Rochard, leader of the lowest producing team of astro-miners the Skyrig Corporation ever employed, accidentally discovers an ancient structure hidden deep in an asteroid. Soon afterwards, John’s team goes missing without a trace and he finds himself stranded on the asteroid and under attack by space bandits. John quickly realizes that dangerous forces are at work, determined to use the discovery for their own sinister means.

As the supposed reinforcements of his boss Maximillian arrive, it is revealed that they are in league with the space bandits. Fighting his way down through the tunnels to get to his trapped team mates Skyler and Zander. As John reaches them, Zander succumbs to his wounds, sending both Skyler and John on a path to uncover the mystery surrounding their recent find and to avenge their fallen colleague. The ancient structure turns out to be an alien temple, containing Native American glyphs. Unable to read the engravings, John and Skyler decide to head for Floyd, Skyler's uncle, whose Native American roots might help them make sense of it all.

Upon arriving on the seemingly deserted asteroid-based casino, John heads to Floyd’s office. It turns out the space bandits have taken over the casino and John has to fight his way to the office which is found vacant. Skyler suggests John to head to the money vault, where Floyd might have barricaded himself. Upon finding Floyd, John is told about an ancient legend of Native American Indians and the Katsina statues that grant its user divine powers. It is revealed that he has to get a decoder disc from his boss’s office, located in the Skyrig headquarters, to be able to find the real Katsina temple. John fights his way to meet Skyler in an abandoned hangar, from where they take off to the Skyrig headquarters.

John infiltrates the headquarters using ventilation shafts and other back doors, avoiding security cameras while sneaking his way towards his boss’ office. Once presence is noticed, he has to fight his way to the office, where he finds the decoder ring that can be used to decipher the strange writings at the alien temple. John escapes the office and battles his way past sky police and their combat droids to reach a secluded cargo hangar. Skyler picks up John and they head back to the mining asteroid.

The pirates have trashed the place so John decides to take an alternate route to the alien temple. After fighting an army of droids and turrets, John has to use a huge mining laser to get into the alien temple. At the temple he finds out that the decoder ring is actually a power source, which makes the strange markings on the walls glow. A large star map is revealed pointing to the Casino Asteroid they visited earlier. Sky police have found John and Skyler and they get separated. John has to find an alternative way to the hangar. When John gets there he finds Skyler captured by the space police and his ship being blown up. He decides to use an old race bird “Switchblade” to pursue the sky police and Skyler to the casino.

John enters the abandoned part of the casino asteroid, which is an old Skyrig mine. On his way to the second alien temple he finds an old 'Helga' G-Lifter, which has old hazardous features still active: it's able to grab human characters and shoots anti-gravity charges which lift objects they attach to. He fights his way to the Katsina temple and finds his boss holding the Katsina statue there. In the ensuing fight, John comes very close to Maximillian. When he is about to defeat his boss, a giant vortex appears devouring first Maximillian, followed by Skyler and John. They are all sucked into another dimension, leaving only an ominously glowing 'Helga' G-Lifter behind.

Development[edit]

Rochard has been developed using the Unity engine and was launched in late September 2011 as the first PlayStation 3 game to use this engine. Unity's multi-platform capabilities also resulted in a speedy follow-up release on Steam on November 15, 2011. The Mac version followed in December 2011 on Mac App Store, and the Linux version was available in Humble Indie Bundle 6 on September 18, 2012.

The game features a soundtrack composed by Markus “Captain” Kaarlonen from Poets of the Fall, mixing southern rock/blues and 80′s inspired electronic music, originally composed on Amiga with ProTracker.[2] A special version of the game that includes the full soundtrack in an MP3 format was released on Steam alongside the game's regular edition.

Voice actors:

  • Jon St. John – John Rochard
  • Lani Minella – Skyler Hanson
  • Eric Newsome – Zander and Floyd
  • Marc Biagi – Maximillian
  • Sam Mowry – Skypolice
  • Dave Rivas – Skypolice

Expansion[edit]

An expansion pack for the game entitled Rochard: Hard Times was released in March 2013. The downloadable content features four new, extra challenging puzzle levels.[3] The expansion has an emphasis on puzzle-solving as opposed to combat, and the levels were created to be challenging for even the most experienced players.[4] The expansion is, however, not integrated into the story told by the original game.

Reception[edit]

Asteroid Attack (iamnicom) Mac Os Download

Aggregate scores
AggregatorScore
GameRankingsPS3: 79%)[5]
PC: 82%[6]
MetacriticPS3: 79%[7]
PC: 81%[8]
Review scores
PublicationScore
GamePro9/10[9]
GameSpot7.0/10[10]
GameTrailers7.1/10[11]
IGN8.5/10[12]
Joystiq[13]
Cheat Code Central4.2/5[14]
Awards
PublicationAward
IGN2011 Editors Choice[15]
GameShark2011 Editors Choice[16]
GamePro2011 Editors Choice[17]
GamingXP2011 Best of GamesCom[18]
UnityBest Graphics - 2011[19]
UnityBest Gameplay - 2011[20]
PelitEditors' Pick

Rochard has received generally favorable reviews for its initial release on PSN, with a Metacritic average score of 79% and a GameRankings average score of 79%. The following Steam release was well received for its solid conversion of the control mechanics to a keyboard and mouse format,[21] standing at a Metacritic average of 82% and a GameRankings average of 82.5%.

Prior to its release, Rochard was awarded 'Best of Gamescom 2011' by GamingXP. Following its release, the game has received Editors' Choice awards from IGN, GamePro, Gaming Nexus, GameShark and Pelit and won the Unity Awards for Best Gameplay and Best Graphics at the Unite 2011 event.

GamingOnLinux reviewer Hamish Paul Wilson gave the game 8/10, commenting that 'in the end it comes across as what it was probably always meant to be: a fun and competent physics platformer that does not take itself too seriously.'[22]

References[edit]

  1. ^Cacho, Gieson (March 31, 2011). 'Rochard a Metroidvania type game with a different kind of hero'. Mercury News. Retrieved June 13, 2016.CS1 maint: discouraged parameter (link)
  2. ^https://www.youtube.com/watch?v=thnXzUFJnfQ
  3. ^'Rochard: Hard Times on Steam'. Valve. 1 March 2013. Retrieved 23 May 2013.CS1 maint: discouraged parameter (link)
  4. ^Achrenius, Jan (13 February 2013). 'Hard Times DLC and more!'. Recoil Games. Retrieved 23 May 2013.CS1 maint: discouraged parameter (link)
  5. ^'Rochard for PlayStation 3'. GameRankings. Retrieved 27 September 2011.CS1 maint: discouraged parameter (link)
  6. ^'Rochard for PC'. GameRankings. Retrieved 23 November 2011.CS1 maint: discouraged parameter (link)
  7. ^'Rochard for PlayStation 3 Reviews'. Metacritic. Retrieved 27 September 2011.CS1 maint: discouraged parameter (link)
  8. ^'Rochard for PC Reviews'. Metacritic. Retrieved 23 November 2011.CS1 maint: discouraged parameter (link)
  9. ^'Rochard Review'. GamePro. 30 September 2011. Retrieved 30 September 2011.CS1 maint: discouraged parameter (link)
  10. ^'Rochard Review'. GSpot. 5 October 2011. Retrieved 5 October 2011.CS1 maint: discouraged parameter (link)
  11. ^'Rochard Review'. GT. 27 September 2011. Retrieved 27 September 2011.CS1 maint: discouraged parameter (link)
  12. ^'Rochard Review'. IGN. 27 September 2011. Retrieved 27 September 2011.CS1 maint: discouraged parameter (link)
  13. ^'Rochard Review'. Joystiq. 4 October 2011. Retrieved 4 October 2011.CS1 maint: discouraged parameter (link)
  14. ^'Rochard Review'. CheatCC. 27 September 2011. Retrieved 27 September 2011.CS1 maint: discouraged parameter (link)
  15. ^'Rochard Reviews'. IGN. Retrieved 23 September 2011.CS1 maint: discouraged parameter (link)
  16. ^'GameShark Editors' Choice'. GameShark. Retrieved 11 October 2011.CS1 maint: discouraged parameter (link)
  17. ^'GamePro Editors' Choice'. GamePro. Archived from the original on 2011-12-01. Retrieved 30 September 2011.CS1 maint: discouraged parameter (link)
  18. ^'2011 Best of GamesCom'. GamingXP. Archived from the original on 5 August 2012. Retrieved 19 August 2011.CS1 maint: discouraged parameter (link)
  19. ^'Best Graphics - Unity Awards 2011'. Unity. Retrieved 16 October 2011.CS1 maint: discouraged parameter (link)
  20. ^'Best Gameplay - Unity Awards 2011'. Unity. Retrieved 16 October 2011.CS1 maint: discouraged parameter (link)
  21. ^'3DJuegos Review - Rochard'. 3DJuegos. Retrieved 23 November 2011.CS1 maint: discouraged parameter (link)
  22. ^Wilson, Hamish (27 December 2012). 'GamingOnLinux Reviews - Rochard'. GamingOnLinux. Retrieved 24 July 2014.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Rochard&oldid=1020049474'
Nanosaur
Developer(s)Pangea Software(Mac)
Ideas From the Deep (Windows)
Publisher(s)Pangea Software (Mac)
Ideas From the Deep (Windows)
Producer(s)Lane Roathe (PC)
Programmer(s)Brian Greenstone (Mac)
Rebecca Ann Heineman (Windows)
Eric Drumbor (Windows)
Lane Roathe (Windows)
Artist(s)Scott Harper
Chris Ashton (cinematics)
Composer(s)Mike Beckett
Jens Nilsson
SeriesNanosaur
Platform(s)Macintosh, Windows
ReleaseMacintosh
  • NA: April 6, 1998[1](Nanosaur), 2002 (Nanosaur Extreme)
Windows
Genre(s)Third person shooter, science fiction
Mode(s)Single-player

Nanosaur is a science fictionthird person shootervideo game developed by Pangea Software and published by Ideas From the Deep for Mac OS 9 and Microsoft Windows. The player takes on the form of a Nanosaur, a genetically engineered intelligent dinosaur from the future, sent back in time just prior to the Cretaceous–Paleogene extinction event.

Story[edit]

The Nanosaur encounters a Stegosaurus during the first visit to the jungle area. None of the five eggs needed, nor any additional jetpack fuel, have been collected, and 19 minutes and 28 seconds remain in the game.

In the distant year of 4122, a dinosaur species, Nanosaurs, rule the Earth. Their civilization originated from a group of human scientists who experimented with genetic engineering. Their experimentation led them to resurrect the extinct dinosaur species; however, their victory was short lived, as a disastrous plague brought the end of their civilization itself. The few dinosaurs resurrected were lent an unusual amount of intelligence from their human creators, leaving them to expand on their growing civilization. However, as the Nanosaurs were the only species on Earth, inbreeding was the only possible choice of reproduction. This method largely affected the intelligence of the various offspring, and slowly began to pose a threat to their once-intelligent society.

Asteroid Attack (iamnicom) Mac Os 7

The Nanosaur government offers a quest that involves time traveling into the year 65 million BC, where the five eggs of ancient dinosaur species must be retrieved and placed in a time portal leading to the present year. Their high-ranking agent, a brown Deinonychus Nanosaur, is chosen to participate in this mission. On the day of her mission, she is teleported to the past via a time machine in a Nanosaur laboratory.

The Nanosaur arrives in a lush jungle, with twenty minutes given to collect the eggs before the meteor that caused the initial extinction of the dinosaur race hits the Earth. After battling various Tyrannosaurus rex's, the Nanosaur enters a volcanic crater, where she must cross several stone formations in a river of lava in order to retrieve the eggs. After making her way across the river, the Nanosaur detects the final eggs in a canyonoasis, where various dinosaurs, namely Dilophosaurus and Stegosaurus, are attempting to hinder her progress in order to protect their eggs. After evading defeat, the Nanosaur beams the final egg into the time portal, and is carried along with it back to the present.

Following the completion of the Nanosaur's mission, the eggs are placed in nationwide laboratories, where the scientists intend on breeding them for their own purposes. Several months following this event, the eggs finally start to hatch.

Gameplay[edit]

The object of the game is to collect the eggs of five dinosaur and flying reptile species and deposit them in time portals to the future in twenty minutes; at the end of the countdown, the asteroid that caused the Cretaceous–Paleogene extinction event hits Earth. The Nanosaur is equipped with a 'fusion blaster' (a basic multi-purpose energy weapon), a jet pack allowing flight, a temporal compass for locating time portals, and a GPS locator for navigation.

The native animals will attack the Nanosaur when their eggs are threatened; species encountered include Tyrannosaurus rex, Stegosaurus, Triceratops, Dilophosaurus (who spits venom as in Jurassic Park), and the flying reptile Pteranodon. As well as hostile creatures, the Nanosaur must also avoid water and lava, environmental hazards which slow the player down (or kill it).

Mac

Legacy[edit]

The game was being ported to Linux by Three Axis Interactive, but the port was never completed.[2] Around 2003 the source code of the game was made available by the developer under a restrictive license.[3]

Nanosaur Extreme is another version of Nanosaur, released at a later time with heftier system requirements. It has many more enemies and weapons than Nanosaur, and it is described on the Nanosaur downloads page as 'what Nanosaur was meant to be - a total kill-fest'.

Nanosaur 2: Hatchling, a continuation of the original Nanosaur storyline, was released in March 2004. Nanosaur 2 is the first stereoscopic game released for the Mac.[4]

References[edit]

  1. ^Nanosaur v1.0.8 Instructions (Game manual). 1998.
  2. ^
  3. ^nanosource on pangeasoft.net
  4. ^'Inside Mac Games Preview: Nanosaur 2: Hatchling'. Insidemacgames.com. Retrieved 2014-05-09.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Nanosaur&oldid=990755937'