Cat Petting Simulator 2014 Mac OS

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TY Cadde,
Yes i had seen that thread before, but only made it through the blurry cat pics in 'lossy compression'. Thanks for the pointer to the alpha-channel section, I'll keep reading and trying.
# Edit: updated with progress on my exploration of matte truck paint jobs.
Breaking matte paint jobs
First off, in case others try it, the Matte Magnum paint job previously posted in this thread does not work in ETS2 v1.26+ in its current state. Similarly, my (yet unpublished) matte paint job mod worked in 1.26 but broke and required an update for 1.27.
I suspect the truck paint job materials were changed throughout these releases breaking functionality (the 1.26 to 1.27 upgrade transitioned some rendering from the CPU to the GPU). However, reading over Dastig's Matte Magnum mod pointed me in the right direction to get my matte paint job working. This is my first mod/paint job, so I'll summarize what i learned below, to help others (and/or myself) in the future.
Basic paint job mods
A basic paint job mod has the following file structure as succinctly described by ohaha in this post:
Matte paint job mods
My (1.26) matte paint job mod has the same file structure as above, with a couple additional material (.mat) files. In my case I had one material for the truck paint, and another for the sideskirts paint:

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Finding the truck paint job materials
To find the .mat files that would change the look of my MB, I first extracted base.scs ( as described in this post or in Cadde's modding guide).
I next went looking in the ./vehicle/truck subdirectories for the truck.pmd file that corresponded with my truck (in my case './vehicle/truck/mercedes_actros_2014/truck.pmd') . While the .pmd file is binary, it has some ascii data, which can be extracted with the strings UNIX command (or comparable windows tools). The ascii data lists and the various .mat material files used by the truck model.
# Listing of materials associated with Mercedes New Actros in ETS2 v1.27Though the .mat filenames may seem random, they are generated hashes based on their contents. This helps developers avoid the risk of clashing material file names.
Reading over the material files with a text editor, I identified the truck paint material ( eut2.truck-paint ) , and ignored dif , lamps, and shadows materials.
Copy and edit .mat to make matte
With the corresponding .mat file identified, I coppied it into my mod, confirmed things still worked OK, and begun editing 1X value at a time then restarting the game to observe changes (this procedure may be more efficient with Mod Studio, but that tool is not available for Linux). While custom trucks may best use new .mat file names, I had to keep the original name in order to change the appearance of my 'stock' MB New Actros (2014).
I experimented changing shininess2014 , env_factor , and fresnel to lower values without success.
The change that produced a nice matte look was lowering specular from 1.5 to 0 .

Cat Petting Simulator 2014 Mac Os 8


My current good truck paint .mat file looks like this:

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Rinse and repeat - skirts, door handles, mirrors ...
Test driving my matte MB I noted there were still some glossy parts, such as the side skirts, mirrors, and door handles. Poking deeper, those parts use their own 3D model files . I repeated the process above to find the .pmd and .mat files to edit. Fortunately the various skirt models share the same .mat file, reducing the components needed for my mod.
Shared material files
As notes earlier in this thread, .mat files are shared, affecting similar skins when a matte mod is loaded.
However, after test driving a while, and even visiting MB dealers, I was unable to find another matte truck on the road. The actual impact of a shared .mat file was rather low for me, as the .mat is share for trucks one drives (or buys for employees). One can only drive a single truck at a time, and it's not too much trouble to change a mod when changing trucks. Employee trucks are not seen on the road (v1.27), so their matte trucks can only be seen when browsing Company Truck Manager. AI trucks use separate materials.
Next steps

Cat Petting Simulator 2014 Mac Os Catalina

I'm now able to create a nice matte paint job, and complete my skin .
Looking ahead, I hope to explore Blender Tools and working more directly with the 3D models , along with Alpha channel experiments.

Cat Petting Simulator 2014 Mac Os X


Resources

Cat Petting Simulator 2014 Mac Os Download

# SCS documentation on material shaders, including truckpaint
http://modding.scssoft.com/wiki/Documen ... truckpaint