Good Infections - Global Game Jam 2018 Mac OS

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Global Game Jam
AbbreviationGGJ
Formation2008, with first Game Jam held January 30–February 1, 2009
Typenon-profit charity 501(c)(3)
HeadquartersSan Luis Obispo, California[1]
International
President
Joseph Olin
Johanna Summers
Parent organization
Global Game Jam, Inc.
3
Volunteers
1000+
Websitehttp://www.globalgamejam.org

Diversifiers: ACCESSIBILITY - I can see clearly now. ACCESSIBILITY - Let me see. DESIGN - I’ll be there in a minute. DESIGN - Created by Warren Robinett. Platforms: MS Windows, Mac OS X, Linux / Unix. Tools and Technologies:.Net, Unity (any product) Technology Notes: GIMP. ® 2021 Global Game Jam. Global Game Jam 2018 @ iACADEMY. Platforms: MS Windows, Mac OS X. Tools and Technologies: Unity (any product) Credits: Arisa Alcantara - Programmer. Carl Louie So - Designer and Music. Jammy Rodriguez - 2D Artist. Heidi Tibunsay - 2D Artist. ® 2021 Global Game Jam, Inc. Unity Intro 2012 Bigrock. During the Media Design University, I decided with some other classmates to do a Game for the Thesis, and that game had to be in 3D, I tried using Unity before, but I was completely unexperienced and this software was a completely different world compared to the other software i was using before, so we decided to attend this course, was an incredible period, after.

The MICA Game lab was the official Baltimore site of the Global Game Jam for 2017 and 2018. The Global Game Jam is the world’s largest game creation event taking place around the world at physical locations. Think of it as a 48 hour hackathon focused on game development. Over the weekend, we have between 40-60 students, game devs,.

Mac

The Global Game Jam (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam, and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants gather to develop ideas, form small groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span. As of 2013, GGJ is managed by Global Game Jam Incorporated.[1] Current and past board directors include the founders Elonka Dunin, Lindsay Grace and Zuraida Buter. In January 2019, GGJ generated teams in 860 sites in 113 countries, who over the course of one weekend created 9,010 games.[2] The Global Game Jam carries a registered trademark.

Participants[edit]

Participants in the Global Game Jam are of all skill levels and in various fields. Everyone from professional game developers to educators to artists and designers is welcome to participate.[3] Once the jam begins, participants come up with game ideas, before pitching those ideas to each other and forming teams to work together on a project.[4]

Event organization[edit]

An image from the Global Game Jam in Los Angeles 2015

Groups wishing to host a jam site must fulfill certain requirements. Their location must have Internet access for everyone involved, access to development resources such as an IDE, possibly preinstalled at the location, an event coordinator, beverages and nearby food access, if possible, round-the-clock availability of the location, and security for belongings.[4]

At each site, the Global Game Jam runs continuously for 48 hours in each time zone, beginning at 5:00 PM on the start date, and ending at 5:00 PM two days later. The recommended schedule includes a short planning and team creation period, followed by development time until 3:00 PM on the final day. The last few hours are set aside for teams to present their creation to each other. However, sites are not required to follow this schedule.[5]

At the beginning of the event participants are given a theme, such as “Extinction” in the 2011 Jam. Participants are asked to create a game that in some way relates to this theme. Additionally, participants are given a list of “achievements”, also referred to as diversifiers.[6] These are designed to drive creative development by adding a unique or limiting factor to their game’s design.

Past events[edit]

The first Global Game Jam was held from January 30 – February 1, 2009, at 53 locations across the globe. During the jam, 1650 participants created 370 games.[7][8]

The second Jam expanded further in 2010, increasing to 138 sites and resulting in 900 games made by 4300 creators.[5]

The 2011 Game Jam, which ran January 28–30, gathered 6500 participants at 169 sites who created over 1500 games total.[9]

The 2012 Game Jam ran January 27–29 with over 10,684 participants in 242 locations (47 countries). 2209 games were created. According to a March 2 press release, the Global Game Jam is recognized as the largest in the world by the Guinness Book of World Records.[10]

The 2013 Game Jam was held January 25–27 with 16,705 participants in 319 locations (63 countries). 3248 games were created.[11]

The 2014 GGJ was held January 24–26 with 23,198 participants in 488 locations (72 countries). 4290 games were created.[12]

The 2015 GGJ took place from 23 to 25 January with 28,837 participants in 518 registered jam sites in 518 locations (78 countries). 5438 games were created.[13]

The 2016 GGJ was held January 29–31 with over 36,164 participants in 93 countries.[14]

The 2017 GGJ was held January 20–22 with over 36,401 participants in 95 countries.[14]

The 2018 GGJ was held January 26–28 with 42,811 participants in 108 countries. 8,606 games were made at 803 locations.[14]

The 2019 GGJ was held January 25–27 with 47,009 participants in 113 countries. 9,010 games were made at 860 locations.[14]

The 2020 GGJ was held January 31 - February 1 with 48,753 participants in 118 countries. 9601 games were made at 934 locations.[14]

The 2021 GGJ was held January 27 - January 31 with 28,825 registered participants at 585 sites in 104 countries. 6,383 games were made. (Online only due to COVID-19 pandemic)[14]

Event themes[edit]

GGJ theme of year 2012, an Ouroboros figure.
  • 2009 - 'As long as we have each other, we will never run out of problems'[14]
  • 2010 - 'Deception'[14] (plus extra time-zone-specific themes, including 'The rain in Spain falls mainly on the plain')
  • 2011 - 'Extinction'[14]
  • 2012 - An image of Ouroboros.[15]
  • 2013 - Sound of a Heartbeat[16]
  • 2014 - 'We don't see things as they are, we see them as we are.' [17]
  • 2015 - 'What do we do now?'[18]
  • 2016 - 'Ritual'[14]
  • 2017 - 'Waves'[14]
  • 2018 - 'Transmission'[19]
  • 2019 - 'What home means to you'[20]
  • 2020 - 'Repair'[21]
  • 2021 - 'Lost and Found'[14]

Intellectual property[edit]

All games produced are created under the Creative Commons Non Commercial Share Alike 3.0 free license, and while they remain the intellectual property of their creators, the Global Game Jam retains the ability to use any game as promotional material.[5][22] As a part of this and as part of the license, every game is archived, along with source code for many digital games, on Global Game Jam’s website.[5]

References[edit]

  1. ^ ab'About'. Global Game Jam. September 13, 2013.
  2. ^'Time to go home... GGJ19 roundup'. Global Game Jam. January 29, 2019.
  3. ^Serrels, Mark. 'Game Jam: Saving The Australian Games Industry In 48 Hours'. kotaku. Retrieved 23 December 2017.CS1 maint: discouraged parameter (link)
  4. ^ abBasic Questions. http://www.globalgamejam.org/wiki/basic-questions#ggjArchived 2012-09-02 at the Wayback Machine Retrieved 2/14/2011.
  5. ^ abcd'Global Game Jam'. Global Game Jam.
  6. ^'Global Game Jam Diversifiers'. Official Global Game Jam Website. Retrieved 19 April 2016.CS1 maint: discouraged parameter (link)
  7. ^Jacobs, Steve. “Global Game Jam 2009: A Worldwide Report.” p1. 2/25/2009. http://www.gamasutra.com/view/feature/3943/global_game_jam_2009_a_worldwide_.php.
  8. ^Whitacre, Andrew. “GAMBIT Game Lab to build new video games in 48-hour marathon.” 1/5/2010. http://web.mit.edu/newsoffice/2010/gambit-game-jam.html
  9. ^Alexander, Lee. “Global Game Jam Sees Biggest Year Yet With 6,500 Participants.” 1/25/2011. http://www.gamasutra.com/view/news/32750/Global_Game_Jam_Sees_Biggest_Year_Yet_With_6500_Participants.php
  10. ^'Global Game Jam Sets Guinness World Record™ for Being The Largest Game Jam in the World'. www.gamasutra.com.
  11. ^http://2013.globalgamejam.org/news/2013/02/04/global-game-jam-2013-numbers
  12. ^'GGJ 2014 by the Numbers'. Global Game Jam. February 16, 2014.
  13. ^'GGJ 2015: The Official Stats'. Global Game Jam. January 30, 2015.
  14. ^ abcdefghijkl'History'. Global Game Jam. October 9, 2013.
  15. ^'GGJ 2012 Theme'.
  16. ^'GGJ13 Theme'.
  17. ^'GGJ14 Theme!'. Global Game Jam. January 24, 2014.
  18. ^'Twitch Jams 2015 #GGJ15'. GameDev.net.
  19. ^'The theme for Global Game Jam 2018 is…'. Global Game Jam. January 26, 2018.
  20. ^'The theme for Global Game Jam 2019 is…'. Global Game Jam. January 25, 2019.
  21. ^'The theme for GGJ 2020 is…'. Global Game Jam. 2020-01-31. Retrieved 2020-02-01.
  22. ^https://creativecommons.org/licenses/by-nc-sa/3.0/ Retrieved 2/8/2011.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Global_Game_Jam&oldid=1014523017'

Back in March 2002, developers Chris Hecker and Sean Barrett created a game engine capable of rendering a massive number of sprites. To test their creation, they invited a group of game developers to their offices to try it out and experiment with new ideas, thus spawning Game Jam (read more about it here). Today, there are hundreds of events, held across the globe every year. Game Jam’s are a great chance for game programmers, designers and artists to get together and create exciting and innovative projects, without the pressure of the real world.

Game Jams have given birth to a variety of interesting game ideas that went on to become huge successes, such as Surgeon Simulator, Goat Simulator and Super Hot. The essence of jams is to give developers an opportunity to forget about aesthetics, and polished mechanics. Instead, it’s a chance to focus on giving birth to an intriguing idea, creating a prototype that can give players new and exciting experiences.

Why have so many Game Jam games, gone on to become successful commercial releases? Because the initial idea of those games was created with one thing and one thing only in mind; how do I create something that’s fun?

The term Game Jam is comprised of the words ‘game’ and ‘jam session’, a way to describe the collaborative act of producing something with no prior preparation in an effort to develop new material or simply to practice (not the sweet and sticky crushed fruit that you would normally spread on your toast!). Although the original intention of a Game Jam has never been to create a complete, polished game and ship it off to its respective store, many successful breakout games do spawn from Jams. As GameSparks recently announced its first ever Game Jam, #SparksJam (find out more here), we thought we would take a look at the greatest games to have been produced by a jammer.

Created: In 48 hours at the 2009 Global Game Jam

Creators: Created by developers of Super Meat Boy, Edmund McMillen and Tyler Glaiel

Tell me more: This is a perfect example of an idle clicker we all hate to love. As you can expect from a clicker, the concept is pretty simple. There is an empty bedroom, and a light switch, all you need to do is click the light switch on and off to keep collecting items that slowly fill the room.

It may not initially sound like the most immersive or engaging game ever to be created, but after trying the game out for ourselves, and although we all hate to admit it, AVGM is wildly addictive.

But that would be the point. In the second instalment of the widely popular indie game documentary, Indie Game Life After, Edmund McMillen said that AVGM was a prime representation of how easily players can be manipulated into spending extended periods of time doing repetitive tasks through simple positive reinforcement.

Created: Created at the 2013 Ludum Dare

Creator: Ján Ilavský

Tell me more: Ludum Dare distinguishes itself from the myriad of other events by asking its participants to give something back to the community. Namely, making source code publicly available for download.

After taking part with only one working hand, having broken his arm in a kickbike accident, Ján Ilavský never expected to see variations of his creation popping up on app stores. And so, a little over a year later, revived his jam project, releasing Chameleon Run into the world.

After working with Noodlecake Games, Chameleon Run eventually became an App Store success, even going on to win the Apple Design Award. Not bad for game initially developed with only one fully functioning arm!

The game is an autorunner with a twist. As the name of the game suggests, you can change your character’s colour, as you run through the course, but your colour must match the platform you land on.

Ironically, despite making a game defined by colour, Ján is colour blind and relied on his wife, who went on to pick the pink and yellow look of the game.

Created: Created in 2013 at the Oculus VR Jam

Creator: Created by Sunken Places

Tell me More: Due for release in 2016, Classroom Aquatic is quite possibly the only underwater trivia game we have ever played. You play as a dolphin facing exam conditions in a classroom, trying to cheat off other dolphins in order to complete the test. Sunken Places have smartly used VR technology as a way for you to lean over and turn your head to get sneak a look at classmates answers.

Created: Created at Coffee Stain Studios internal game jam, after finishing Sanctum 2.

Creator: Created by the Coffee Stains Studios

Tell me More: Goat Simulator was never meant to be a commercial release. It started as a simple prototype that employees at Coffee Stains Studios were having fun playing, but the current generation’s love affair with ridiculous game concepts, and the nation’s obsession with YouTube, subsequently led to its release in 2014. Since then the game has been made available on Android, PlayStation 4, Xbox One, iOS, PlayStation 3, Xbox 360, Microsoft Windows, Linux and Mac OS.

Possibly most interestingly, at the 2016 Game Developers Conference, Ibrisagic revealed that Goat Simulator had generated more than $12 million in revenue, compared to both Sanctum and Sanctum 2 which made under $2 million each.

Created: Emerged from the 26th Ludum Dare in 2013
Creator: Created by Deconstructeam

Tell me More: Created within 72 hours as an entry for Ludum Dare#26, Gods Will Be Watching originally consisted of a single scene scenario, where the player is forced to make difficult moral decisions, with the goal of helping people survive winter on an alien planet. The complete version expanded this initial concept into an immersive narrative that had us all gripped.

Good Infections - Global Game Jam 2018 Mac Os X

After the competition, Deconstructeam launched an Indigogo campaign with a goal of €8,000. The campaign ended on 15 August 2013, having raised €20,385.

Created: Created in the 2015 Global Game Jam in under 48 hours.

Creators: Aj Kolec, Jessica Jackson, Colton Spross, and Josh Faubel.

Tell me more: Home Improvisation is a game about assembling Ikea furniture. A task that can sometimes prove notoriously difficult in reality, but you would think that it would be relatively straightforward in the virtual world, especially without the hassle of having to lift and move things yourself.

With no instructions on how the furniture should be constructed and an unlimited number of possible ways to construct them. Home Improvisation is remarkably tricky, but surprisingly fun. This all adds up to making the game a YouTuber’s favourite, with 13 million views on YouTube, to date.

Created: Created in a 72 hour jam for the PewDiePie vs Indies YouTuber hosted Game Jam in 2014

Creator: Created by the Askiisoft Games team, a group of independant game developers currently creating free content for the gaming community.

Tell me more: OverPowered starts off feeling like any typical hardcore platformer, with hidden traps and ridiculous obstacles that you can only hope to get past through a series of trial and errors.

When the gamer’s rage has well and truly taken over, and you think all hope is lost, faith is restored and you find the hero’s orb, transforming you into an invincible being immune to any and all obstacles, even the final boss only takes one hit to obliterate. Reminiscent of One Punch Man, this originally tough platformer gives players the satisfaction of finally beating up all the obstacles that were the cause of so many previous deaths.

Created: Created at the end of 2015 for Sumo Digital’s Inaugural Game Jam

Creator: Seb Liese, part of Sumo Digital’s Little Big Planet Team.

Tell me more: Seb has an interesting origin story, his previous profession had nothing to do with gaming, he used to a biology teacher in Holland. While teaching, Seb was leading a secret double life – being a creator on Little Big Planet, becoming one of the most popular on the game. Before long, his talent was identified, leading to a change of career and joining Sumo Digital in its Sheffield HQ. It was after this he came up with Snake Pass at the team’s Game Jam.

The initial game Seb created was aptly named “real snake physics”. After the game had won the Sumo Digital Game Jam, Seb was given a team of his own to flesh out and create Snake Pass.

Created: The initial idea of Superhot was born from the 7 Day First Person Shooter Game Jam (7DFPS)

Good infections - global game jam 2018 mac os catalina

Creators: Created by The Bricky Blues

Tell me more: Super Hot is a first person Shooter, where time moves, only when you move. Letting us all act out our matrix fantasies. From this simple game design spawned one of the fastest growing games to come out of a game jam. Super Hot went through the Steam Greenlight process in a single weekend, and its Kickstarter goal of raising $100,000 was fully funded within only 23 hours.

At present, a quarter of a million dollars has been raised for Super Hot. It has become such a YouTube favourite that there are hundreds of thousands of videos related to the game, helping to boost its popularity.

Created: Surgeon Simulator’s initial version was created within 48 hours at Global Game Jam 2013

Creators: Tom Jackson, Jack Good, Luke Williams and James Broadley of Bossa Studios.

Good Infections - Global Game Jam 2018 Mac Os 7

Tell me more: Surgeon simulator, is a pretty self-explanatory game, except unlike real surgeries (I hope!), the procedure is deemed a success if the player manages to remove the old organ and throw the replacement into the body of the patient before he dies of blood loss.

Good Infections - Global Game Jam 2018 Mac Os Download

As well as the weird and whacky implements this game offers to players, Surgeon Simulator also uses interesting gameplay controls. Using the keyboard. you use your left hand to control which fingers you’d like to grip, and the right hand to control the movement and twist of the hand. Surgeon Simulator has become an incredibly well-known game, a YouTuber’s delight and has sold over two million copies since release.