Slime Adventure (itch) (muniruboss) Mac OS

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About This Game Welcome recruits! Hop onto the new Among Us map – the Airship! Work together on this airship to carry out the greatest plan. Though whether that’s as.

A downloadable #yurijam game for Windows and macOS

Dwarf Fortress is a game for Windows, Linux and Mac, developed by Bay 12 Games featuring two modes of play, as well as distinct, randomly-generated worlds (complete with terrain, wildlife and legends), gruesome combat mechanics and ubiquitous dwarven alcohol dependency. Find games tagged Slime like Slime Garden, Super Slime Arena, Slime Time, Super Cube, Dawndusk Dream Sewer on itch.io, the indie game hosting marketplace. Find games for macOS with Joy-Con support like Stickmans!, Hammer Dongers, Super Slime Arena, Touhou 1: The Highly Responsive to Prayers NES Demake, Standard Bits on itch.io, the indie game hosting marketplace. Welcome to Epic Games Store! Download and play PC Games of every genre. We have mods, DLC and Free Games too! Games for everyone.

Spirits are abandoned by a kingdom, and with that, this kingdom and its people sit unknowingly on the verge of destruction. A wanderer named Mica finds her way into this kingdom without spirits, and is pulled into a new adventure by Cyrille, a woman who is determined to find a way to rekindle the bond between man and spirit.

Together–and with others that they meet along the way–they navigate through the kingdom to unearth its secrets, in hopes to reverse the doom that is quickly approaching the kingdom.

Inspirited is a fantasy adventure visual novel with RPG elements! The story has several different endings with five different girls. The demo for Inspirited was completed for Yuri Game Jam 2016 and is available for download! The full release date is tentative, but you can definitely expect the full release in 2017.
Demo Features

  • Town and Dungeon Exploration
  • Turn-Based Battles
  • Preview of Two Possible Routes

Content Warning

  • Some screen shake and flashes

Team Picoburger

  • Story
    • radiostarkiller, shunao, princeyarts
  • Game Implementation & Design
    • radiostarkiller, shunao
  • Art
    • shunao, princeyarts
  • Music
    • Laryssa Chan, Slime Girls, Mondonater, Lumena, Jilly Shears
Slime adventure (itch) (muniruboss) mac os downloadKeep up with our progress here!

Slime Adventure (itch) (muniruboss) Mac Os Full

  • tumblr [devlog writeups by shunao]
  • imgur [gif pile/commentary by radiostarkiller]


Slime Adventure (itch) (muniruboss) Mac Os Free



StatusIn development
PlatformsWindows, macOS
Rating
Authorpicoburger
GenreVisual Novel
Made withRPG Maker
TagsJRPG, RPG Maker, Yuri

Install instructions

Unzip the Demo folder, and click on Game to start the game!

Download

Log in with itch.io to leave a comment.

Seeing all these games get made on here, it makes me want to build the game I have had in my brain for years. Had this game idea in my head for 20 years. Have never been able to do more than make the story for it. Low funds, lack of interested help, lack of programmers is a big one! I cant code for the life of me lol. Could never get the hang of it. The problem is the sheer enormity of the project I guess. My idea would probably take years to build. Mainly because Im not a big gaming company that can pay people to build something like this. But you guy on this platform build some pretty damn good games, good job guys.

Slime Adventure (itch) (muniruboss) Mac Os Download

u can do it! never give up! i want to play ur game man :)

20 years is so much, but u can do it!

https://drive.google.com/file/d/0Byyd9DSx7NPZeGdTS015MTZVcHc/view is new download

my pc can tell that its in drumroll please dadadadadada its a mv

I click 'install' and it doesnt do anything. it just tries to download it for a second, and then it says 'install' agian. never actually installs. help?

I played the first part of this game from a friend PC, but now i can't download it, from the website, and from itch.

How can i get the game? If i go in the website it just won't start the download, if I click Install in itch application it add them in the download queue and then in just cancel the download, witouth any error message of anything. What can I do for fix the problem?

I use itch on Mac OS Sierra.

UPDATE KINDA and Happy New Year!
We've decided to delay the full release of Inspirited due to the holidays and preparation for upcoming con season. That said, we've been working on Inspirited, albeit slowly--I've been ironing out bugs/refining some things in the previous build, and some of the artwork will be revamped. I'll keep you guys posted when I have more updates, and things become more concrete!
As always, we'll be posting our usual updates on imgur and tumblr. We have some big plans for Inspirited, and we hope to release it this year. Thanks again to all of you for your support! :D
-radiostarkiller

Hello :) I am really enjoying the demo! The art is lovely, and the music feels warm and inviting. I did notice a couple of things with my play through though. Sometimes the dialogue text would be underneath the speaking characters name, making the dialogue difficult to read. Also, when I saw the Blacksmith on the East side, next to his sprite there was a white line that spanned the length of the screen from top to bottom. The same thing happened with the skilled swordsman in the training hall, and the shopkeep on the west side. While in the sewers, Mica was killed. After the battle I accessed the menu, but it would not allow me to use the salts to resuscitate my character, but it did let me use the salts on a LIVING character to restore health? I could not finish the demo because Mica was dead and I could not bring them back.

I realize this is just a demo, but I wanted to point those things out, just in case. I really enjoy the demo over all, and I look forward to the full release! :)

More info in my blog: http://pajamagaming.blogspot.com/2017/01/demos-to-keep-eye-on-1.html

Ooh, sorry, I just saw this now! Thanks for pointing everything out, and I'll be sure to iron out those issues. <:

I was kinda hoping something special would happen when I kept going south, pestering people, and rummaging through the trash, not just Cyrille complaining. Oh well... I suppose the few extra lines for going south that I completely missed the first time were reward enough. :P

Game looks interesting, anyway. I'll keep an eye out.

Haha, gotta throw in a few things for fun! ;D Thanks for giving our demo a whirl, we'll be posting more updates soon-ish, so definitely keep an eye out.

Hey there! At this time, we're aiming for December 31st for the full release, but that date may be subject to change.

Haha, we're hyped to get this project done as soon as we can, too! We'll be putting some progress updates on here if you're interested. :D

At the moment, we're not certain, but it's a consideration! We'll keep progress posted on here in the meantime. :)

[ ]

SLIME: The Superior Lisp Interaction Mode for Emacs

SLIME is a Emacs mode for Common Lisp development. Inspired by existing systems such Emacs Lisp and ILISP, we are working to create an environment for hacking Common Lisp in.

This frugal page is an invitation to learn more about what's going on.

feature highlights

  • slime-mode: An Emacs minor-mode to enhance lisp-mode with:
    • Code evaluation, compilation, and macroexpansion.
    • Online documentation (describe, apropos, hyperspec).
    • Definition finding (aka Meta-Point aka M-.).
    • Symbol and package name completion.
    • Automatic macro indentation based on &body.
    • Cross-reference interface (WHO-CALLS, etc).
    • ... and more.
  • SLDB: Common Lisp debugger with an Emacs-based user interface.
  • REPL: The Read-Eval-Print Loop ('top-level') is written in Emacs Lisp for tighter integration with Emacs. The REPL also has builtin 'shortcut' commands similar those of the McCLIM listener.
  • Compilation notes: SLIME is able to take compiler messages and annotate them directly into source buffers.
  • Inspector: Interactive object-inspector in an Emacs buffer.

supported platforms

SLIME works with GNU Emacs versions 21 and later, and with XEmacs version 21 on Unix, OSX, and Win32.

The currently supported Common Lisp implementations are:

  • CMU Common Lisp (CMUCL)
  • Steel Bank Common Lisp (SBCL)
  • Clozure CL (a.k.a. OpenMCL)
  • LispWorks
  • Allegro CL
  • CLISP
  • Scieneer CL
  • ECL
  • Corman CL
  • ABCL

downloading

Our source repository is hosted at github: https://github.com/slime/slime.

You can also grab the latest release.

documentation

We have a manual (as pdf) that explains what SLIME can do and how to use it.

screencasts and tutorials

Various tutorials about SLIME are available on the 'net:

  • Marco Baringer's SLIME tutorial from 2005. (original video, 150 MB)
  • Baggers' Installing Common Lisp, Emacs, SLIME & Quicklisp. 2013.
  • Baggers' Emacs with SLIME — Really useful keyboard shortcuts. 2014.

bug tracker

You can report bugs at the bugtracker.

mailing list and IRC

The slime-devel@common-lisp.net mailing list is used for all SLIME discussions. This is where to ask questions and generally participate in the development.
To post messages to that list you must be subscribed.

Chatter about SLIME happens on the #slime channel in the Freenode IRC network.

history

SLIME is an Extension of SLIM, which was written by Eric Marsden in mid-2003. Luke Gorrie and Helmut Eller took over development to create SLIME as a traditional 'open-source project.' Since then the hacking has continued at a rapid pace as many more hackers joined the fray.

A (hopefully) complete list of code contributors appears in the SLIME manual.

HTML style shamelessly stolen by Luke Gorrie from the sawfish homepage.
Any remaining HTML-conformance is solely due to Stephen Caldwell.
Last updated: 2019-01-16