Totally Finished Game (Game Jam Version) Mac OS
A downloadable little unfinished mess for Windows, macOS, and Linux
- Totally Finished Game (game Jam Version) Mac Os Download
- Totally Finished Game (game Jam Version) Mac Os 11
- Totally Finished Game (game Jam Version) Mac Os X
- Totally Finished Game (game Jam Version) Mac Os Catalina
IGASCALBNIAAAIMD is a top-down shooter made for the Ludum Dare 44 Jam
Use macOS Recovery to install the original version of the OS your Mac shipped with. This will completely wipe your Mac so make sure you do a backup. If you purchase a Mac with 10.15 Catalina or later installed: Install a VM (virtual machine) on your Mac and install macOS 10.14 Mojave or earlier in the VM.
- There's a bug in a certain room in the Audience Engagement Update that can lead to a game softlock. 1.1.1 fixes the problem and is now active on browser builds and being uploaded to downloadable builds as we speak. Sorry for the inconvenience! Presenting Friday Night Death Slot, the only TV game show where our participants die for realsies.
- This is a great game that feels like an adult game with realistic issues. That drives the story to a level we are no longer used to. Plus, the forest is beautiful and full of breathtaking sights. I just finished the game and totally understand why it's one of Macworld's favorite games. Developer Campo Santo took Firewatch's Mac version very.
- Explore games for macOS not in game jams on itch.io Upload your games for macOS not in game jams to itch.io to have them show up here. New itch.io is now on YouTube! Subscribe for game recommendations, clips, and more.
- Surely one of the coolest games to ever emerge from a game jam, Superhot’s original demo ($25) blew minds with its dazzling look and totally innovative spin on first-person shooting.
The theme was 'Your life is currency' and this is the result. As it is, it's unfinished and the game's story isn't shown anywhere, so I'll tell it here:
You died and then Death resurected you as an axolotl. But it wasn't for free! Now you are in debt and have to pay with the souls of immortal beings (plus interests every thirty seconds).
Originally the game was going to have 4 enemies (zombies, demons, lichs and shadow figures) plus a vampire boss and a lot of different bubbles and upgrades.
Alas, the game has only 4 types of bubbles, one enemy (zombies) and a shop. Also simple procedural dungeons and some stats. The game doesn't even feature Lizzie (Death) :(
Controls
asdf to move
left click to shoot
right click to absorb
mouse wheel to scroll bubbles
f11 for fullscreen (broken)
Status | Released |
Platforms | Windows, macOS, Linux |
Author | remruts |
Genre | Shooter |
Tags | 2D, Ludum Dare 44, Top down shooter |
Links | Ludum Dare |
Download
Click download now to get access to the following files:
Development log
- Small fixesJun 20, 2019
Totally Finished Game (game Jam Version) Mac Os Download
Log in with itch.io to leave a comment.
Totally Finished Game (game Jam Version) Mac Os 11
Hey, thanks! I'm not sure if I'll come back to this game and finish it in the near future since I'm working on three different things right now, but you may like Nuclear Throne by Vlambeer, which this game takes inspiration from in regards to gameplay. If you're not interested in the gameplay and instead are looking for something cute, check out the Wholesome Games Direct, which features a lot of games that fit that criteria (I'm not affiliated with any of the devs that made these games.)
Finally, you may like my latest game Witch Sisters' Sugary Dreams, which is more 'finished' than any of my other games and features two witches collecting candy that was stolen by an evil demon girl. The game plays and looks like an old arcade game, so if that's your kind of thing do please check it out :)
We just discussed your game on our podcast! Come check us out!
Episode 1: Platformers
You should add the LD page link (and the corresponding tag) in the game details. I stumbled across this in here and having a hard time finding it from ldjam.com
You're right. It slipped my mind. Thanks. And thanks for playing :)
I'm not really sure. At least not this month, because I'm quite busy. Also, the game is a bit too similar to Nuclear Throne, so it's not really original or anything. I'd like to make another game too. Anyways, probably yes, but not in the near future.
Thanks for playing!
Never heard of Nuclear Throne, but I'll look it up! Thanks for the reply.
Portal | |
---|---|
Developer(s) | Nexa Corporation |
Publisher(s) | Activision |
Designer(s) | Brad Fregger |
Writer(s) | Rob Swigart |
Platform(s) | Amiga, Commodore 64, Apple II, MS-DOS |
Release | 1986 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Portal is a text-driven adventure with a graphical interface published for the Amiga in 1986 by Activision. The writing is by American author Rob Swigart, and it was produced by Brad Fregger. Ports to the Commodore 64, Apple II, and MS-DOS were later released. Versions for the Macintosh and Atari ST were announced and developed, but not published.
Plot[edit]
The player, taking on the role of the unnamed astronautprotagonist, returns from a failed 100-year voyage to 61 Cygni to find the Earth devoid of humans. Cars are rusted and covered with moss, the streets are completely barren, and everything appears as though the entire human race had just vanished suddenly. The player happens upon a barely functioning computer terminal that is tied into a storytelling mainframe, Homer. Through this interface, the player, assisted by Homer who attempts to weave the information into a coherent narrative, discovers information in order to piece together the occurrences leading to the disappearance of the human race. For instance, spending some time in the Medical Records section may unlock a piece of data in the Science section, and through these links the player can finish the game.
Reception[edit]
Info gave the Commodore 64 version of Portal five stars out of five, describing it as 'engrossing, fascinating, and somewhat disturbing ... like a murder mystery, an expedition, and having amnesia all rolled into one'.[1] Roy Wagner of Computer Gaming World described the story as 'interesting and well-written', but felt the interface was tedious. The Amiga version, using a mouse, was considered superior to that of the C64, and only bothered the reviewer by way of slowing down the reading of the story.[2] The magazine's Charles Ardai agreed that the interface was tedious and hesitated to recommend it because it was not a game, but said that the quality of the writing was very high.[3]
Totally Finished Game (game Jam Version) Mac Os X
Novel[edit]
A hardcover novel, titled Portal: A Dataspace Retrieval (1988) and composed mostly of the text from the interactive novel with some new additions, was written by the same author, Rob Swigart, and first published by St. Martin's Press. It takes the form of a series of notes on different subjects, in an order the player would encounter them through Homer. A softcover edition was released by Backinprint.com in 2001.[4]
An eBook was released 'under the Creative Commons BY-NC-ND Unported license 3.0'. The author has allowed it to be uploaded to the MobileRead forum.[5]
Legacy[edit]
In April 2012, author Rob Swigart and Subliminal Games launched a Kickstarter fundraising campaign called 'Rob Swigart's Portal (1986) Reborn' to recreate the world of Portal as a modern third-person adventure game.[6] Some of the features set to be included were moving backward or forward in time through a simulation of the past and changing the character's appearance for different responses and reactions by virtual non-player characters.
On June 5, 2012, the project creator cancelled the Kickstarter project having raised only $22,796 of the $530,000 target.[7]
Totally Finished Game (game Jam Version) Mac Os Catalina
See also[edit]
References[edit]
- ^Dunnington, Benn; Brown, Mark R.; Malcolm, Tom (January–February 1987). '64/128 Gallery'. Info. pp. 14–21.
- ^Wagner, Roy (May 1987), 'Portal: A Very Novel Game', Computer Gaming World, pp. 32–34
- ^Ardai, Charles (June–July 1987). 'Titans of the Computer Gaming World / Part Three of Five: Ardai on Activision'. Computer Gaming World. p. 36.
- ^Swigart, Rob (2001). Portal: A Dataspace Retrieval. Backinprint.com.
- ^Swigart, Rob (May 16, 2009). Portal: A Dataspace Retrieval V1.1. MobileRead Forums Science Fiction.
- ^Rob Swigart's Portal (1986) Reborn
- ^'Rob Swigart's Portal (1986) Reborn'. Kickstarter.
External links[edit]
- Portal at MobyGames
- Portal can be played for free in the browser at the Internet Archive
- An official Internet Edition of the novel - No Longer available. Backup on Archive.org is available *[1]
- Portal at Home of the Underdogs
- Images of Portal box, manual and map at C64Sets.com