SCP[DATA DELETED] The Game Mac OS

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SCP-1055 is an infohazard. Information in this document is presented strictly on a need-to-know basis for containment personnel. Accessing additional information requires Level 5 approval and accepts the risk of creating a containment breach. SCP-1055's living quarters are. Versions Data Exists: The number of versions of a file kept within the TSM system. This includes both active and inactive versions. Versions Data Deleted: The number of versions retained after a file has been deleted from the client system (i.e. There is no longer an active version).

Item #: SCP-1055

Scp Data Deleted The Game Mac Os Download

Object Class: Keter

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  2. SCP: Secret Laboratory (SCP: SL) is a free-to-play multiplayer horror game heavily based on the SCP Foundation series and its expanded universe of monsters and paranormal phenomena. The primary objective of the SCP Foundation (also “the Foundation”) is to safeguard the world from any and all entities, objects, or phenomena that are deemed.
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Special Containment Procedures:

SCP-1055 is an infohazard. Information in this document is presented strictly on a need-to-know basis for containment personnel. Accessing additional information requires Level 5 approval and accepts the risk of creating a containment breach.

SCP[DATA DELETED] The Game Mac OS

SCP-1055's living quarters are accessible via subterranean monorail from Site-77. Two personnel responsible for providing care to SCP-1055 are to be rotated in every eight hours for 24-hour observation. SCP-1055's living quarters contain a playroom with television, futon and sound system, a washroom, a library stocked with children's books, and a kitchen. Staff are encouraged to provide any meal which SCP-1055 asks for within appropriate nutritional guidelines. If current supplies do not meet requirements, substitutions of pasta or sugary cereals are commonly accepted.

SCP-1055 will fixate upon a random object (currently a teddy bear referred to as 'Bugsy') and clutch it tightly at all times. Staff must allow and encourage this behavior, even during bathing and feeding. SCP-1055 may vocalize unhappiness or deliver warnings on behalf of this object; any requests concerning this object must be met by all possible means available.

Containment of SCP-1055 depends primarily on both its isolation and positive social attitude. In the event of catastrophe, staff are to evacuate and flood the living quarters with nitrous oxide. Under no circumstances is any physical harm to be done to SCP-1055, even and especially if it becomes hostile.

Level 4 personnel who oversee containment of SCP-1055 are not allowed within 50 km of Site-77 nor may they directly interact with any personnel tasked with its maintenance.

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Description: SCP-1055 is formerly Michael Schroder of Douglas, WY. He is a Caucasian male, 6 foot 4 inches tall and 280 pounds, 29 years of age, and suffers from autistic spectrum disorder and Down syndrome. SCP-1055 may be addressed as 1055, 'Mikey' or any nickname which he suggests. Despite classification as an anomaly, staff are encouraged to address SCP-1055 with normal social pronouns in documentation and conversation.

[DATA EXPUNGED]

Addendum: Containment procedures adapted from captured GOI intelligence. The GOI was unsuccessfully researching attempts to destroy SCP-1055 which led to its escape and subsequent [DATA EXPUNGED].

Hey fellow Foundationers,

For the past couple months I've been putting together the bare bones of what is hopefully going to become SCP Containment Breach 2. I have pretty high hopes for this project, but I am currently the only person working on it, so concept artists, game developers/model makers, coders, etc. are needed to bring this thing to life! I'm simply helping incorporate the SCPs into the game and giving general direction to the game.

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The game will have 20 creature SCPs, 20 entity SCPs, and 20 object SCPs, as well as a few jokes and cameos. It takes place at Site-17. There's currently a few more spots left for creature and object SCPs, so if you have recommendations, post them here.

Osx Scp

The game will be quite a bit different than the first game. It had half as many SCPs. We'll be keeping the randomly generated map seeds, but you will progress through the game by floors. There will be a significant amount of dialogue, and once we're well into the development stage we will be seeking voice actors/actresses. Dialogue will sometimes be in the form of a dialogue tree, similar to Skyrim or Mass Effect, and your choices will result in different outcomes.

To answer a few FAQs:

  • No, I'm not from Landtow Games. Landtow did a pretty good job on the first game, but since the game was based off of a website, I believe anyone can make a sequel to the game. We're going under the guise of Crazy Strange Studios.
  • No, I don't have developer experience. I'm simply helping with the writing/direction aspect of the game. However, I'm actively looking for adequate developers and artists on Game Jolt, Newgrounds, Twitch, and DeviantArt, and hope to have a team within a few months.
  • Of course, everything will be under the Creative Commons License and every author and contributor will be given full credit. The game will be completely free.
  • And yes, 999 will be in it. No more spoilers though.

I'll leave updates here as they come. Cheers!